Features
Everything in Reblend 2.0
Spectral light
Real light, real color
Reblend renders light wavelength by wavelength, so colors change under each lamp the way they do in real life.
CyclesReblend
DaylightTungstenWhite LEDSodium
| Real lamps | Standard daylight, tungsten, LED, fluorescent and sodium lamps, single-wavelength light and your own measured spectra. |
|---|---|
| Light units | Set lights in watts, lumens, candela, nits or lux. |
| Dispersion | Glass, water and gems split light into color. Set it on the Principled BSDF or on Reblend Surface. |
| Diffraction | CDs, DVDs, holographic foil and fine grooves of your own, in every render method. |
| Fluorescence | Brightened papers, paints and dyes glow under UV and blue light. |
| Measured colors and metals | Pick a real material's measured color, or one of 37 measured metals. |
| Thin film | Soap bubbles, oil on water and coated glass. |
Caustics
Light through glass
Three methods render the light that passes through glass, liquid and water. Pick one in Render Properties.

Path TracingPhoton Caustics
Path TracingBidirectional| Photon Caustics | Sharp caustics from glass, water and gems. |
|---|---|
| Bidirectional | For scenes lit through glass, small lamps and light in liquids. Turn on Vertex Merging for the hardest cases. |
| Glass and liquid together | A drink in a glass renders right without separating the surfaces. |
| Path guiding on the GPU | Less noise in rooms lit by bounced light. |
| Bakes | Caustics and light paths in baked textures too. |
Camera
A real camera
Put a real lens on the camera, a real film format behind it, and a film stock in it.
L3Still · 16:9Neon at night with halation and grain.
| Real lenses | 77 lens designs, from vintage portrait lenses to cinema primes, anamorphics and fisheyes, each with its own bokeh, distortion, vignetting and focus. |
|---|---|
| Lens flare | Ghosts and glare from the chosen lens, including lights outside the frame, the sky and glowing objects. |
| Lens condition | Pristine, Clean, Used or Worn, from a crisp image to a soft veil of glare. |
| Film formats | 23 real film gates and sensors, from 35 mm to 65 mm and IMAX. |
| Film stocks | 8 stocks with their sharpness and grain, and halation around bright lights. |
| Exposure | Expose by ISO and shutter, like a real camera. |
| Camera effects after the render | Change lens condition, flare and film on a finished render without rendering again. |
Workflow
Nothing to relearn
Your Cycles scenes, materials and lights render in Reblend as they are. You keep working the way you do now and gain spectral light, caustics and real lenses.
W1Video · 10 to 15 s · loopSwitching a Cycles scene to Reblend.
W3Video · 10 sDragging a light with Fast Updates on.
| Cycles scenes | Render with their own materials, lights and settings. Principled BSDF and the other Cycles shader nodes keep their Cycles look, in spectral light. Switch a scene back to Cycles any time. |
|---|---|
| Octane scenes | Render with their Octane materials, textures, lights, environments and camera settings. Reblend flags anything it doesn't support yet. |
| Fast updates | The rendered viewport keeps up while you move lights and objects. |
| App or addon | Reblend's own Blender 5.3, or an addon for Blender 5.2 and 5.3. |
| Every platform | macOS with Apple GPUs, Windows and Linux with NVIDIA and AMD GPUs. Several GPUs render together. |
Materials
One node for every material
Your Cycles materials render as they do in Cycles. For a physically exact material, use Reblend Surface.
M1Still · 21:9One object in glass, metal, skin, plastic and liquid.
| Reblend Surface | One node for every physical material, with presets for glass, water, diamond, metals and more, and one click to convert a Principled BSDF. |
|---|---|
| Cycles nodes | Principled, Glass, Metallic and every other Cycles shader node render as in Cycles. |
| Material library | Ready materials in Blender's Asset Browser, added when you activate Reblend. |
| Edge Wear | Worn edges on any material. |
Cutaways
Cut objects open

| Cutters | Cut away part of any object at render time, with solid caps, without touching the geometry. |
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And more
| Texture displacement | Fine surface relief without dicing the mesh. |
|---|---|
| Light groups | Light groups in every method, each with its own Caustics pass. |
| Viewport motion blur | See motion blur in the rendered viewport. |
| Render time estimate | See how long the next render will take as you change samples, noise threshold or resolution. |
| Baryta | My view transform for product renders, sold on its own for US$29, comes with Reblend. |
| Themes | Reblend Dark and Reblend Light for Blender. |
| Render farms | Command-line renders need no license, on any number of computers. |