×0.4 22 September 2026
Based on Blender 5.2.2 LTS. First release for all three platforms: macOS DMG, Windows zip, Linux tarball.
- Nested dielectrics. A Dielectric Priority per object (Object → Shading → Nested Dielectrics). Overlapping glass, liquid and ice render with one clean interface per boundary and the right ratio of IORs. See the guide.
- Vertex Merging is an option under Bidirectional instead of a third method in the dropdown. Files saved with the old third entry open as Bidirectional with Vertex Merging on.
- Windows and Linux builds. CPU, CUDA and OptiX. The Linux build was checked on an RTX 4090; Windows has not yet run on an NVIDIA card.
- New icon, splash and About box with the Reblend symbol.
- Memory used by bidirectional light paths is released when the method is switched off, instead of staying allocated until Blender quits.